
Making Games for Impact
Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints.
These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
Published: Oct 26, 2021
ISBN: 9780262542173
SKU: 9780262542173
Publisher: The MIT Press
Pairs well with

Making Games for Impact
If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, within 24 hours on weekdays.
-
Shipping Information
Use this text to answer questions in as much detail as possible for your customers.
-
Customer Support
Use this text to answer questions in as much detail as possible for your customers.
-
FAQ’s
Use this text to answer questions in as much detail as possible for your customers.
-
Contact Us
Use this text to answer questions in as much detail as possible for your customers.
FAQs
Please read our FAQs page to find out more.
How long does shipping take?
Standard delivery typically arrives within 3–7 business days depending on your location, and quantities ordered. Need books faster than a caffeinated teacher before finals week? Give us a call and we'll be happy to discuss meeting your deadlines.
Do you accept purchase orders from schools or districts?
Yes! QEP Books proudly supports school, district, and institutional purchase orders. Simply email your PO to QEPOrders@qepbooks.com and we'll take care of the rest.
Do you offer discounts for bulk orders?
Yes — the more books you buy, the happier we get, and the better your discount becomes. Reach out to our team for a custom bulk quote tailored to your school or organization.
Can I speak to a real human if I need help?
Absolutely. Our team is small but friendly, and actually reads your messages. Just use the contact form or email us directly at QEPOrders@qepbooks.com — we respond quickly and without AI-generated attitude.